Riftbound Community FAQ

Might & Damage

Might is the Combat statistic of a Unit Might

  • When a Unit is marked damage equal or exceeding its Might, it is Killed.
  • A Unit can’t have less than zero Might. A zero-Might Unit still needs to be marked one damage to be killed.
  • Damage DOES NOT reduce a Unit's Might. Units always deal damage with their Might.

Units can have damage marked on them temporarily:

  • Damage is cleared from ALL Units at the end of each player’s turn and at the end of each Combat.
  • Damage can be tracked by memory or any agreed-upon method.
  • Reducing the Might of a Unit may kill it if the damage marked on it becomes equal to or greater than its new Might.

Relevant CRD Rules

139.2 Might
139.3 Damage

Example:

  • Combat showdown between player A with a 6 Might Unit and player B with a 4 Might Unit.
  • Player B plays a spell that deals 3 damage to the 6 Might Unit. This unit still has 6 Might and 3 damage marked.
  • Player A has a sum of 4 Might and assigns 4 damage to the 6 Might Unit. It now has 7 damage marked.
  • Player B has a sum of 6 Might and assigns 6 damage to the 4 Might Unit.
  • Both units die; nobody controls the battlefield.

Going Further

Hop on the Community Discord and Join the discussion.

Menu