Riftbound Community FAQ

Combat

  • Combat occurs when an already controlled battlefield (BF) is contested.
  • Combat can only occur when the chain is empty. When a unit contests a BF while there is a chain, combat is pending until the chain is empty.
  • Only one combat can occur at a time. If two combats are pending, the turn player decides which combat to resolve first.
  • Combat can only occur between units of exactly two players.
    • Any attempt from a third player to move a unit into an existing combat is illegal.

Combat consists of three steps

The Showdown Step

A Showdown occurs.

The Damage Step

  • Sum the might of attacking and defending units.
  • Distribute damage
    • Attacker announces damage distribution first, then defender.
    • All requirements and restrictions must be met
      • For example, units with Tank must be assigned damage first.
      • If multiple units have the same restriction, the player assigning damage can choose the order.
    • A unit has to be assigned lethal damage before a player can assign damage to another unit.
    • Players cannot over assign damage.
    • Any excess damage will be assigned to the last unit.

The Resolution Step

  • Remove units with lethal damage.
  • If both attacking and defending units remain at the BF, attacking units are recalled to base.
  • If only attacking units remain, a point is scored and the BF is conquered.
  • Contested status is cleared from the BF.
  • Damage is cleared from all units at all locations.
  • Cleanup is performed.

Edge Case: It is possible to score as defender if a unit moved to the BF during an open showdown (e.g. with Zenith Blade). For this case, see here.

Relevant CDR Rules:

545. Showdown
620. Combat

Going Further

Hop on the Community Discord and Join the discussion.

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